Separate difficulty settings for all key parts of the game that will be prompted organically during its course.Building and improving habitat to rest and recuperate.Player evolution unlocking new improvements and body features for the possessed hosts.Robust host inventory, skills and knowledges system.Possession mechanics that is critical to the player survival (see, you just die very fast without a host).A single story scenario that starts with the main protagonist alone, scared and without any memories in a hostile human world.A whole generated modern-day city to explore and survive in. The game is fully completable to the finish but needs GUI work and polish. Currently in development, each session is set to be medium length (around 2-3 hours to complete). Parasite is a roguelike survival horror game about possession set in a modern-day setting.
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February 2023
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